From Anvil to Table: A Prototype is Forged
11 months ago
– Mon, Apr 21, 2025 at 03:29:27 AM
Hail, brave backers,
We have journeyed deep into the dungeon known only as Terror-iff — a place where supply chains snap like brittle bones, and whispers of 245% echo through the dark like the cries of the damned. And yet… we endure.
Through shadow and uncertainty, the prototype has taken shape — forged not in gold, but in grit, caffeine, and stubborn resolve.
🕯️ Soon… it will be playable.
We are nearing the point where a full gameplay session can be recorded, and the first true glimpse of A Rogue's Tale revealed. But for those too impatient to wait… here are two glimpses stolen from the dark:
📸 Prototype Teaser #1
“A roguelike journey begins... Cards slotted, tokens stacked, and the open world of Arx Fur awaits.”
📸 Prototype Teaser #2
“Across the Steppe, the Luna are laid like breadcrumbs. Will they lead to glory… or to your grave?”
✅ What’s done is done:
3D-printed card and token holders: (for those who like their chaos organized)
60 Luna coins: (½ inch) — forged in paper but promising fate itself— the real ones will be even better, but these are solid stand-ins
265 unique cards: events, dungeons, quests, towns — the bones of the world
90 supporting cards: henchmen, calendar, mounts, crafts, and loot — the muscle and madness
⚙️ What remains, festering in the shadows:
Card formatting — 85% complete, the last few stragglers are being hunted down
Printing — the script is written. I’ve coded a tool that conjures print-ready sheets from folders of image files. Once formatting is sealed, a single click will summon the final print.
📜 A Pledge Is a Bond — Not a Gamble
This is not a campaign built on illusion or sleight of hand. Your Luna are not vanishing into smoke or slush funds. Every coin pledged is marked, weighted, and destined to become the very game you were promised.
We operate with virtually no overhead — our toil is done in home workshops, fueled by passion, not payroll. We are not chasing the dragon of campaign debt or leaning on future backers to fix past mistakes. This is no conjurer’s trick. This is craftsmanship.
Whether the final game is printed in the East, the West, or deep in the catacombs of somewhere cheaper, one thing is certain:
It will be made.
Because fate is watching.
And it demands resolution.
Until next time, flip a Luna and let fate decide…
— Chad